![]() ![]() I felt a similar sensation among the stars in Elite Dangerous. Equally, few have made me feel as lonely and isolated like this game has. Several games have attempted this in the past and at least one since, but none have prompted me to stand in a control room for minutes at a time, silently marveling at the colour palette and wondering what it's meant to mean. It also appealed to my love of hard science fiction: the clinical, whitewashed futurism of imagined space outposts, the inherent weirdness of a life spent in the stars. The most appealing part of that game (in stark contrast with the least appealing part: the alien) was the coldness of its environment, and how eerily it channeled the moods of both the films and others, like 2001: A Space Odyssey. At the risk of sounding masochistic, Sevastopol Station in Alien: Isolation is the space that springs immediately to mind.
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